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lamprey
MAME Fan
Reged: 12/01/11
Posts: 238
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Re: A view HLSL questions and just wonder, what happened to this.
01/22/15 06:16 PM


> I really wonder what happened with this topic:
> http://www.mameworld.info/ubbthreads/sho...p;vc=1&new=
>
> Is this allready implemented inside of the HLSL Vector settings? Or has RobeeJ just
> gave up and I should contact him?
>
> I know that we have Vector Bloom in HLSL, which is some kind of a glow. Sadly this
> Bloom shows up artefacts or get blocky really fast.

Short answer is no, that, specifically, wasn't implemented in MAME. MY understanding is that RobeeJ's code was software-based (CPU). Whereas MooglyGuy's was implemented in HLSL (GPU). I'm not going to tell you how to configure your system, but you shouldn't need much bloom to simulate a vector monitor. At higher bloom levels it doens't look good; vector or raster.

> My second question is regarding this topic:
> http://www.mameworld.info/ubbthreads/sho...amp;o=&vc=1
>
> As far as I understand this, the only ways to test this shader is to have a SDL MAME
> on Linux or to use UME. Am I right with this?
>

That is not 100% correct. You need SDLMame, but it runs on windows.







Entire thread
Subject Posted by Posted on
* A view HLSL questions and just wonder, what happened to this. uman 01/22/15 04:12 PM
. * Re: A view HLSL questions and just wonder, what happened to this. lamprey  01/22/15 06:16 PM
. * Re: A view HLSL questions and just wonder, what happened to this. uman  01/22/15 07:01 PM
. * Re: A view HLSL questions and just wonder, what happened to this. uman  01/23/15 02:58 PM
. * Re: A view HLSL questions and just wonder, what happened to this. lamprey  01/23/15 06:37 PM
. * Re: A view HLSL questions and just wonder, what happened to this. uman  01/23/15 08:01 PM
. * Re: A view HLSL questions and just wonder, what happened to this. R. Belmont  01/25/15 05:28 AM
. * Re: A view HLSL questions and just wonder, what happened to this. uman  01/25/15 12:43 PM
. * Move 'zig' *nt* MooglyGuy  01/22/15 05:30 PM
. * Re: Move 'zig' *nt* uman  01/22/15 06:06 PM

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