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Tomu Breidah
No Problems, Only Solutions
Reged: 08/14/04
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Re: [xmcota] Akuma's continue grunt - bug?
12/23/14 05:13 PM


> I just noticed that, if you lose as Akuma in X-Men: Children of the Atom [xmcota],
> the grunt varies when you continue.
>
> Play as P1, press P1 Start at continue: Wolverine's "Ha!"
> Play as P1, press P2 Start at continue: Silver Samurai's grunt (closest to classic
> Akuma grunt)
> Play as P2, press P1 Start at continue: same as above
> Play as P2, press P2 Start at continue: Psylocke's "Come on!"
>
> Is this a bug? This is tested using cheats to select him, so I would like feedback
> from those who can enter the Akuma code in this game (because I can't) before I tell
> MAME Testers.
>
> MAME 0.151 (not bothered to upgrade yet - might do that for this and groundfx car ID
> bug), xmcota parent set (Ver 3.00 Euro 950331).


I used to play that game a lot, and mostly as Akuma (using MAME). What you've described above does seem right, iirc. But I can't say I've ever heard Psylocke's voice... Then again, it's been a long times since I played using the P2 side.

eta: I was thinking, at some point, when using Akuma - it seems like they use Juggernaut's voice... I can't seem to recall where exactly. I could be wrong though.


The way I always did the Akuma code: (highlight whichever character, wait 3 to 4 seconds or watch the other player's 'Insert Coins' letters flashing, move over the correct characters, on the last character - wait another 3 to 4 seconds) PAUSE the Game Emulator. Press and hold the required buttons. Unpause.


LEVEL-4


Edited by Tomu Breidah (12/23/14 05:17 PM)







Entire thread
Subject Posted by Posted on
* [xmcota] Akuma's continue grunt - bug? FMecha 12/23/14 04:25 PM
. * Re: [xmcota] Akuma's continue grunt - bug? Tomu Breidah  12/23/14 05:13 PM
. * Re: [xmcota] Akuma's continue grunt - bug? [kinda OT] FMecha  12/23/14 05:59 PM
. * Re: [xmcota] Akuma's continue grunt - bug? [kinda OT] Tomu Breidah  12/23/14 09:30 PM

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