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lamprey
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Reged: 12/01/11
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SDL Multithreading or build issue?
12/20/14 02:11 AM


Hi,


I've built SDLmame 0156 version and if I enable multithreading in the INI file it won't load. It just seems to hang up otherwise it seems to work ok. Is this a know issue with SDL builds on Windows?

Since, I think, SDL 2.0 is the default, I wasn't sure if I need to change something when doing a build. Can someone confirm that this command and options are/should be correct for an SDL build?

Code:

make -j5 TARGETOS=win32 TARGET=mame OSD=sdl PTR64=1 NOWERROR=1


Additionally, I also have the following 3 DLLs in the folder with the exe: QtCore4, QtGui4, SDL2. These 3 dlls and (SDL.dll) work with 0155. I don't think I need to replace those, but if I do, please point me in the right direction.

Also, should I be posting SDL related questions on the Bannister forums?

Here is the Verbose output:
Code:

Available videodrivers: windows dummy
Current Videodriver: windows
Display #0
Renderdrivers:
direct3d (0x0)
opengl (0x0)
opengles2 (0x0)
software (0x0)
Available audio drivers:
xaudio2
directsound
winmm
disk
dummy
Build version: 0.156 (Dec 18 2014)
Build architecure: SDLMAME_ARCH=
Build defines 1: SDLMAME_WIN32=1
Build defines 1: LSB_FIRST=1 PTR64=1 DISTRO=generic SYNC_IMPLEMENTATION=win32

SDL/OpenGL defines: SDL_COMPILEDVERSION=2003 USE_OPENGL=1 USE_DISPATCH_GL=1
Compiler defines A: __GNUC__=4 __GNUC_MINOR__=9 __GNUC_PATCHLEVEL__=1 __VERSION_
_="4.9.1"
Compiler defines B: __amd64__=1 __x86_64__=1
Compiler defines C:
Enter init_monitors
Adding monitor screen0 (1920 x 1200)
Leave init_monitors
Enter sdlwindow_init
Using SDL multi-window OpenGL driver (SDL 2.0+)
Loaded opengl shared library:
Leave sdlwindow_init
OpenGL: NVIDIA Corporation
OpenGL: GeForce GTX 750 Ti/PCIe/SSE2
OpenGL: 4.4.0 NVIDIA 344.11
OpenGL: texture rectangle supported
OpenGL: non-power-of-2 textures supported (new method)
OpenGL: vertex buffer supported
OpenGL: pixel buffers supported
OpenGL: framebuffer object supported
OpenGL: GLSL supported
OpenGL: max texture size 16384 x 16384
DirectSound: Primary buffer: 48000 Hz, 16 bits, 2 channels
Keyboard: Start initialization
Input: Adding Kbd #0: System keyboard
Keyboard: Registered System keyboard
Keyboard: End initialization
Mouse: Start initialization
Input: Adding Mouse #0: System mouse
Mouse: Registered System mouse
Mouse: End initialization
Joystick: Start initialization
Joystick: End initialization
Unable to load winpcap: 7e
Region ':user1' created



Thanks!







Entire thread
Subject Posted by Posted on
* SDL Multithreading or build issue? lamprey 12/20/14 02:11 AM
. * Re: SDL Multithreading or build issue? RobbbertModerator  12/20/14 06:58 AM
. * Re: SDL Multithreading or build issue? B2K24  12/20/14 02:18 AM
. * Re: SDL Multithreading or build issue? lamprey  12/20/14 02:49 AM
. * Re: SDL Multithreading or build issue? *DELETED* Anonymous  12/20/14 12:50 PM
. * Re: SDL Multithreading or build issue? B2K24  12/20/14 09:13 PM
. * Re: SDL Multithreading or build issue? B2K24  12/20/14 07:28 AM
. * Re: SDL Multithreading or build issue? lamprey  12/20/14 10:50 AM
. * Re: SDL Multithreading or build issue? R. Belmont  12/22/14 04:44 AM
. * Re: SDL Multithreading or build issue? couriersud  12/26/14 02:12 PM
. * Re: SDL Multithreading or build issue? couriersud  12/26/14 06:47 PM
. * Re: SDL Multithreading or build issue? B2K24  12/26/14 08:01 PM
. * Re: SDL Multithreading or build issue? couriersud  12/28/14 12:00 AM
. * Re: SDL Multithreading or build issue? B2K24  12/28/14 08:53 AM
. * Re: SDL Multithreading or build issue? couriersud  12/28/14 01:24 PM
. * Re: SDL Multithreading or build issue? Calamity  12/28/14 04:20 PM
. * Re: SDL Multithreading or build issue? couriersud  12/28/14 06:16 PM
. * Re: SDL Multithreading or build issue? Calamity  12/28/14 06:32 PM
. * Re: SDL Multithreading or build issue? couriersud  12/28/14 07:00 PM
. * Re: SDL Multithreading or build issue? B2K24  12/28/14 09:28 PM
. * Um, maybe he meant post the log? (nt) Traso  12/27/14 06:50 AM

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