Dullaron |
Diablo III - Dunard #1884
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Reged: 07/22/05
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Posts: 6125
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Loc: Fort Worth, Tx
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Re: MAME 0.155!
10/20/14 04:01 AM
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> > > > > Lots of goodies on this one, specially on the SDL front. > > > > > > > > Could someone explain in layman's terms to a thicko like me what the SDL > changes > > > > mean? I'm using the regular Windows version so I'm not even sure they'd apply > to > > > > me... or would they?? > > > > > > Native Windows binaries use native drivers and calls unique to/exclusive to > Windows > > > OS. SDL, as the name suggests, is a "Simple DirectMedia Layer" which, since it > has > > > compatibility with many non-windows platforms/OS's, is the standard for all > > > non-windows targets. Windows can also use SDL (selectable at compile time) if > they > > > wish - but it is not used in the Windows binaries most people use. > > > > Right, that makes sense. Thanks for the excellent explanation > > SDL offers Windows users some interesting features such as: > - an OpenGL renderer > - a GLSL effects system > - -nounevenstretch (if I recall correctly) > - I forget what else. > > Of course, the normal Windows port is also capable of doing some things the SDL > version cannot, such as HLSL. > > - Stiletto
But the GLSL smooth the lines out which the HLSL can't do. Beside GLSL doesn't need a png file.
I use the MAME for testing. SDLMAME for scanlines and curves.
W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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