> > Is there a link to an actual technical discussion of this? Because as stated it's > > gibberish. > > The GameGube has some 1T-SRAM buffers with very fast access from both GPU and GPU, so > you effectively get free texture upload. Each buffer is also on a dedicated bus so it > doesn't suffer contention.
I'm aware, I shipped half a dozen GameCube games and 3 more on the Wii. I'm just unclear how this is a problem for emulation, since the default for emulation is that DMA transfers etc. are free/instantaneous.
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