> > > > Lots of goodies on this one, specially on the SDL front. > > > > > > Could someone explain in layman's terms to a thicko like me what the SDL changes > > > mean? I'm using the regular Windows version so I'm not even sure they'd apply to > > > me... or would they?? > > > > Native Windows binaries use native drivers and calls unique to/exclusive to Windows > > OS. SDL, as the name suggests, is a "Simple DirectMedia Layer" which, since it has > > compatibility with many non-windows platforms/OS's, is the standard for all > > non-windows targets. Windows can also use SDL (selectable at compile time) if they > > wish - but it is not used in the Windows binaries most people use. > > Right, that makes sense. Thanks for the excellent explanation
SDL offers Windows users some interesting features such as: - an OpenGL renderer - a GLSL effects system - -nounevenstretch (if I recall correctly) - I forget what else.
Of course, the normal Windows port is also capable of doing some things the SDL version cannot, such as HLSL.
- Stiletto
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