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lamprey
MAME Fan
Reged: 12/01/11
Posts: 238
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Re: Shader Floor
10/16/14 04:29 AM


> EDIT: This looks gross with curvature enabled though because it raises the black
> level of the whole rectangular tecture.
>
> As a side note, "gammaBoost" should have the same number 3 times if you don't want
> the color to shift. If it wasn't originally, then that was just a mistake on my part.

LOL, I was just about to reply saying that.

Yeah, the gammaBoost did have three numbers of the same value (1.0), I was trying to give a slight boost the blue.







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Subject Posted by Posted on
* Shader Floor lamprey 10/15/14 11:10 PM
. * Re: Shader Floor SoltanGris42  10/16/14 04:18 AM
. * Re: Shader Floor lamprey  10/16/14 04:29 AM

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