> The whole emulator still suffers from that old familiar problem of severe lagging > caused by needing to cache the insanely high speed GameCube memory calls for textures > and geometry. > > I really don't see how they will be ever be able to overcome that problem without > unified memory architecture with slow ass x86 based memory bandwidth. > > ..the whole emulator and games need to run off the GPU VRAM memory, if such a thing > is possible??
Dolphin Ishiiruka fixes the cache lag issue in all the games that suffer from this issue.
It's an unofficial build, but I will tell you this much: All the MP games and F-Zero all run like butter now when using this build. Actually from what I can tell, every game I've thrown at this special build runs incredibly smooth. You should check it out, it was just updated on 10-11-14 with the fixes from the latest official svn.
Unfortunately from what I read, the devs have 0 plans in integrating the cache lag remedies, which is beyond my understanding, as this issue happens on even the most powerful pc's.
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