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Trnzaddict
MAME Fan
Reged: 01/24/10
Posts: 49
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Re: DOLPHIN boost !
10/15/14 04:38 AM


> The whole emulator still suffers from that old familiar problem of severe lagging
> caused by needing to cache the insanely high speed GameCube memory calls for textures
> and geometry.
>
> I really don't see how they will be ever be able to overcome that problem without
> unified memory architecture with slow ass x86 based memory bandwidth.
>
> ..the whole emulator and games need to run off the GPU VRAM memory, if such a thing
> is possible??

Dolphin Ishiiruka fixes the cache lag issue in all the games that suffer from this issue.

It's an unofficial build, but I will tell you this much: All the MP games and F-Zero all run like butter now when using this build. Actually from what I can tell, every game I've thrown at this special build runs incredibly smooth. You should check it out, it was just updated on 10-11-14 with the fixes from the latest official svn.

Unfortunately from what I read, the devs have 0 plans in integrating the cache lag remedies, which is beyond my understanding, as this issue happens on even the most powerful pc's.







Entire thread
Subject Posted by Posted on
* DOLPHIN boost ! CTOJAH 10/10/14 06:10 PM
. * Re: DOLPHIN boost ! Ville Linde  10/13/14 06:56 PM
. * Re: DOLPHIN boost ! CTOJAH  10/13/14 05:58 PM
. * Re: DOLPHIN boost ! TafoidAdministrator  10/10/14 06:31 PM
. * Re: DOLPHIN boost ! Vas Crabb  10/11/14 01:38 AM
. * Re: DOLPHIN boost ! R. Belmont  10/12/14 09:21 AM
. * Re: DOLPHIN boost ! Ziggy100  10/10/14 07:42 PM
. * Re: DOLPHIN boost ! R. Belmont  10/15/14 05:05 PM
. * Re: DOLPHIN boost ! Vas Crabb  10/16/14 02:29 AM
. * Re: DOLPHIN boost ! R. Belmont  10/16/14 09:38 PM
. * Re: DOLPHIN boost ! Anonymous  10/17/14 02:14 PM
. * Re: DOLPHIN boost ! Ziggy100  10/17/14 03:05 PM
. * Re: DOLPHIN boost ! Trnzaddict  10/15/14 04:38 AM
. * Re: DOLPHIN boost ! Ziggy100  10/15/14 10:56 AM

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