> They could feed the bits of the horizontal counter (these are rotated games) directly > into a resistor ladder DAC to produce the gradient. For the game that has blue on one > half of the screen and brown on the other half, just use the high bit of the counter > to switch between two resistor ladders. In either case, no additional PROMs would be > needed.
Yeah, on hardware of that era that's almost certainly how it worked.
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