Dullaron |
Mitchell or Dunard Garaus
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Reged: 07/22/05
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Posts: 6134
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Loc: Fort Worth, Tx
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Re: Already been done
09/16/14 01:16 PM
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> BTW, about CRT-geom : screen curvature is clearly incorrect in vertical games, which > is why I either disable curvature or use the "CRT" shader instead. > > I'm not sure I understood the benefit of CRT-geom over CRT, can anyone enlighten me ?
This will fix the screen for the vertical games. Curvature have nothing to do with the tilt screen. ![](//www.mameworld.info/ubbthreads/images/graemlins/laugh.gif)
// (behavior might be a bit wrong if both components are nonzero) const vec2 angle = vec2(0.0,0.0);
W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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