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Re: mjsister (Mahjong Sisters) Crashes as soon as I win a hand.
09/01/14 07:59 AM
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I just checked to confirm. MAME itself actually crashes, not just the emulated game. It can happen during gameplay as well. Here's a call stack:
Code:
----------------------------------------------------- Exception at EIP=00000000011C429F (mjsister_state::dac_callback(void*, int)+0x004f): ACCESS VIOLATION While attempting to read memory at 00000000000004F0 ----------------------------------------------------- RAX=0000000000003800 RBX=0000000000369F20 RCX=000000000E2A6CA0 RDX=0000000000003801 RSI=0000000000000000 RDI=0000000000000039 RBP=0000000000227480 RSP=0000000000227420 R8=0000000000227A40 R9=00000000D242BABC R10=00000000002273CC R11=00000000002273CD R12=0DE0B6B3A763FFFF R13=F21F494C589C0000 R14=F21F494C589C0000 R15=0000000000005B3F ----------------------------------------------------- Stack crawl: 0000000000227420: 00000000011C429F (mjsister_state::dac_callback(void*, int)+0x004f) 0000000000227540: 00000000011C4408 (mjsister_state::device_timer(emu_timer&, unsigned int, int, void*)+0x00c8) 00000000002275E0: 0000000001F22AD9 (device_scheduler::timeslice()+0x0179) 00000000002277C0: 0000000001F5227D (running_machine::run(bool)+0x02fd) 000000000022F0A0: 0000000001F67647 (machine_manager::execute()+0x0597) 000000000022F4C0: 0000000001FFD98D (cli_frontend::execute(int, char**)+0x0e4d) 000000000022FE00: 000000000144DBA6 (utf8_main(int, char**)+0x0456) 000000000022FE60: 00000000022DDAAC (wmain+0x007c) 000000000022FF20: 00000000004013F0 (__tmainCRTStartup+0x0270) 000000000022FF50: 00000000004014F8 (mainCRTStartup+0x0018) 000000000022FF80: 0000000076F459ED (BaseThreadInitThunk+0x000d) 000000000022FFD0: 000000007707C541 (RtlUserThreadStart+0x0021)
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