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Outrun2006
MAME Fan
Reged: 03/15/07
Posts: 557
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Re: Assigning multiple buttons to a UI function
08/08/14 10:32 AM



Quote:



> No, that is not possible. When you map controls so that two simultaneous button
> presses are required to perform a single action, there is no way to set the order.
>
> Example: If I map G+H (in that order) on my keyboard to player 1 start I can hold G
> and then press H - or I can hold H and then press G.
>
> Instead of mapping button 1 and button 2 on your gamepad, why don't you just just map
> start + select or some other combination of buttons that aren't used during gameplay.
> R1 + Select or whatever.
>
> Am I misunderstanding your question?
>
> S




Thanks sune.....yeah I don't need it to be in a certain order, just need it to be so that I have to press two buttons to activate the function. Sounds like from what you've said it can in fact be done. But how do you assign two buttons at the same time? When I try to assign two or more, MAME says ie "Joy Button 1 or Joy Button 2". I don't want it to be "OR" I want the "+".







Entire thread
Subject Posted by Posted on
* Assigning multiple buttons to a UI function Outrun2006 08/08/14 12:21 AM
. * Re: Assigning multiple buttons to a UI function Sune  08/08/14 02:16 AM
. * Re: Assigning multiple buttons to a UI function Outrun2006  08/08/14 10:32 AM
. * Re: Assigning multiple buttons to a UI function Sune  08/08/14 07:05 PM
. * Re: Assigning multiple buttons to a UI function Outrun2006  08/08/14 07:23 PM
. * Re: Assigning multiple buttons to a UI function Traso  08/08/14 11:51 PM
. * Re: Assigning multiple buttons to a UI function Outrun2006  08/09/14 12:52 AM
. * Re: Assigning multiple buttons to a UI function Traso  08/10/14 05:36 PM
. * Re: Assigning multiple buttons to a UI function TafoidAdministrator  08/08/14 10:46 AM
. * Re: Assigning multiple buttons to a UI function Traso  08/08/14 03:16 AM

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