> > Because, unfortunately, a lot of games on the Amiga were written in C and that is > the > > result. > > Most of the games (especially the good ones) were programmed in machine language. > (Assembler e.g. Seka) > And choppy animations were result of small-sized gfx memory. (1/2 MB and later 1 MB > with ECS)
Also, you could do some impressive things with Copper trickery. Like this: