> > And KI-Gold, being somewhat of a port of KI2.... I noticed (I believe) the > > reflections (on some smooth floors) of the characters in the Arcade game looked > > different than the reflections of the characters on the N64 version. The Arcade > > version... look at Fulgore's level. Then look at the same stage on the N64. It's > more > > like a Sprite flip. > > The arcade was pure software, no GPU, and it could stream textures off the HDD. There > are obviously going to be differences porting that to any system prior to the > PS3/X360 generation.
There is really no comparison, Model 3 was way ahead visually, Dreamcast was the 1st console to be able to do art like it as we seen in Shenmue 2.
N64's finest visually, Ridge Racer 64, it looked ok this one.