> Sorry, but the difference was night and day... > > 15 to 20,000 polygons per frame at 60fps compared to 3 or 4,000 per frame at only > 20-30fps at nearly half the resolution. > > Just in notional terms, that's something like a x16 rendering deficit. > > Factor in the the virtually unlimited texture RAM and ROM sizes, and your looking at > a HUGE gap.
And also the fact that the game developers have to make them look more attractive than home crop so people will put coins into them, as with console games they come in a case and you don't get to see them until after you pay 100 and take them home and put them in the machine and if they are sh.t then that is bad luck lol, these days people don't have to worry about that cause most look good and they can check them out on youtube before they buy them. Even on Dreamcast most the games the art was no where near to the extent they went with the art in Scud Race, Shenmue 2 was about the only one i think.