> Dead or Alive is the canonical Model 2 porting benchmark. It ran 720x480 @ 60 FPS on > the Saturn, and 640x480 @ 60 FPS on the PSX (higher than arcade resolution on both > systems).
Yeah but it went from realtime 3D backgrounds on Model 2 to pre-rendered backgrounds on PSX so it didn't have to push anywhere near as much geometry around. Isn't that kind of cheating?