> The Amiga 500 was good for its time, it probably could of done a arcade perfect port > of Double Dragon, judging from some of its games from the early 90's.
The question there is how much RAM you require. On the A500 most games wanted to target a stock system since it's a minority platform already and why restrict potential sales further?
> the PSX wouldn't of been as far behind, the original Ridge Racer was close to the > System 22 version, the PSX version had better color i think even though they both > have same color capabilities, it just lacked the raw power, it ran at 30fps as o > opposed to 60fps
Dead or Alive is the canonical Model 2 porting benchmark. It ran 720x480 @ 60 FPS on the Saturn, and 640x480 @ 60 FPS on the PSX (higher than arcade resolution on both systems). Tecmo did a gorgeous job on both ports. Sega's own ports never quite showed their hardware to best advantage, a problem that continued on the Dreamcast. (VF3 on Dreamcast was good, but Soul Calibur 2 and Power Stone were amazing).
> it is amazing what another 1mb of video memory can do.
The secret weapon of the PSX arcade systems wasn't (just) the added VRAM or RAM, it was the fast access to all of the game's data at the same time from ROM. Combined with the higher clocks on System 12 you could easily do stuff the home system simply couldn't.
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