> > To balance things out, the game play isn't great anyways, and gets worse as you go. KI-LLER graphics, even still, but a lemon of a game.
> I've always wanted that game to be better than it actually is because it looks so great. There hasn't been a really good Road Runner game yet, unfortunately.
I think it comes down to simple geometry.
- Is the playfield open/does it wrap around? If so, what constraints are necessary to make the game play novel? Robotron and Black Widow are affirmative examples; Food Fight a negative example; and Leprechaun is a null example.
- if the playfield is basically linear, how often is there opportunity for diagonal movement?
Scifi frauds. SF illuminates.
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