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Traso
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Reged: 01/15/13
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Re: Road Runner controls
07/29/14 10:53 PM


> > To balance things out, the game play isn't great anyways, and gets worse as you go. KI-LLER graphics, even still, but a lemon of a game.


> I've always wanted that game to be better than it actually is because it looks so great. There hasn't been a really good Road Runner game yet, unfortunately.



I think it comes down to simple geometry.

- Is the playfield open/does it wrap around? If so, what constraints are necessary to make the game play novel? Robotron and Black Widow are affirmative examples; Food Fight a negative example; and Leprechaun is a null example.

- if the playfield is basically linear, how often is there opportunity for diagonal movement?


Scifi frauds. SF illuminates.
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Entire thread
Subject Posted by Posted on
* Road Runner controls Big Karnak 07/28/14 09:22 AM
. * Re: Road Runner controls R. Belmont  07/28/14 02:29 PM
. * Re: Road Runner controls Qun Mang  07/29/14 03:51 AM
. * Re: Road Runner controls Traso  07/29/14 12:59 AM
. * Re: Road Runner controls R. Belmont  07/29/14 05:01 PM
. * Re: Road Runner controls Traso  07/29/14 10:53 PM

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