I'm not going to be much help with any of your problems, unfortunately.
For the cursor showing up: that doesn't happen to me at all. Not on a Win7 system with Nvidia Graphics. And not on Win8.1 with Intel Graphics (Surface Pro 3). I'm not sure why you're getting this...
For the SDL issue: you're looking for a compiled 64bit SDL.dll? I'm not sure I ever compiled it myself. You can grab one from Haze's WIP page where he has posted some SDL builds recently (edit: the sdl.dll is included in the archive with the mame/mess binaries):
http://mamedev.emulab.it/haze/
You don't need anything else but the headers and then this dll to run the binary, do you? I set up my build system so long ago I don't remember if I needed some other files in /lib but I don't think so?
Other than that, compiling sdlmame/sdlmess is just as easy as mame/mess:
"make TARGET=mess OSD=sdl -j5"
or whatever
> Maybe I should start a new thread for this, but in the same vein as trying to get rid > of the cursor.... Does anyone know if this is a compilation option when building > SDLMame? > > I've tried several versions of SDLMame and they all have a cursor sitting in the > middle of the screen when using OpenGL (until you move the mouse of course). Ideally, > I’d like to add the no loading message/no border/no nag/hi score diff too. > > That aside, I can get MAME to compile with no problems. I was going to try building > SDLMame, but I don't have the 64 bit SDL binaries. And, according to the Mame Dev > Tools page, the SDL team doesn't supply those, so you have to build SDL yourself. > Does anyone have a link to those binaries or go they come in any packages that can be > linked to? Or, even some more in depth instructions for windows compilation of > SDLMame would be helpful. > > > Thanks!
Edited by SoltanGris42 (07/17/14 12:27 AM)
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