Maybe I should start a new thread for this, but in the same vein as trying to get rid of the cursor.... Does anyone know if this is a compilation option when building SDLMame?
I've tried several versions of SDLMame and they all have a cursor sitting in the middle of the screen when using OpenGL (until you move the mouse of course). Ideally, I’d like to add the no loading message/no border/no nag/hi score diff too.
That aside, I can get MAME to compile with no problems. I was going to try building SDLMame, but I don't have the 64 bit SDL binaries. And, according to the Mame Dev Tools page, the SDL team doesn't supply those, so you have to build SDL yourself. Does anyone have a link to those binaries or go they come in any packages that can be linked to? Or, even some more in depth instructions for windows compilation of SDLMame would be helpful.
Thanks!
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