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Re: So is this compiled for Win?
07/10/14 09:30 AM
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> Like, this: > > Win32 and Win64 are also supported, but there’s not much reason to use SDLMAME on > that platform, Aaron does a fine job with baseline. > > > is not completely true?
Pluggable GLSL shaders and support for more input devices are two reasons to use SDLMAME on Windows.
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