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Vas Crabb
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Reged: 12/13/05
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Re: So is this compiled for Win?
07/10/14 09:30 AM


> Like, this:
>
> Win32 and Win64 are also supported, but there’s not much reason to use SDLMAME on
> that platform, Aaron does a fine job with baseline.
>
>
> is not completely true?

Pluggable GLSL shaders and support for more input devices are two reasons to use SDLMAME on Windows.







Entire thread
Subject Posted by Posted on
* How to get the shaders to work on SDLMAME/SDLMESS. Dullaron 07/07/14 09:53 PM
. * Windows Binaries lamprey  07/10/14 07:52 PM
. * Re: Windows Binaries R. Belmont  07/10/14 08:15 PM
. * Re: Windows Binaries lamprey  07/10/14 11:25 PM
. * So is this compiled for Win? Traso  07/10/14 06:50 AM
. * Re: So is this compiled for Win? R. Belmont  07/10/14 08:14 PM
. * Re: So is this compiled for Win? Shoegazr  07/11/14 12:41 AM
. * Re: So is this compiled for Win? Vas Crabb  07/10/14 09:30 AM
. * Re: So is this compiled for Win? Dullaron  07/10/14 07:48 AM

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