Dullaron |
Diablo III - Dunard #1884
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Reged: 07/22/05
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Posts: 6125
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Loc: Fort Worth, Tx
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Re: USB Arcade Spinner that plugs directly into PC USB port
06/27/14 06:09 PM
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> > > > Not sure this will be good for MAME. Here is a link to a very cheap Griffin > > > > Technology NA16029 PowerMate USB Multimedia Controller. > > > > > > > > > > http://www.amazon.com/Griffin-Technology...ds=mame+spinner > > > > > > > > > > > > Might get this. If this spins then it can be modded to get it more power speed > on > > > the > > > > spins. > > > > > > I have that device and it does not work with any official release of MAME from > the > > > last several years. Many moons ago, MAME handled input reading differently. It > will > > > work with releases prior to MAME 0.118 (Aug 2007). > > > > If it work on the older MAME at 0.118 then it should work on the newer MAME. Had > you > > reported this to the MAMETester? Maybe there an reading error in the changes that > > causes not letting it to work anymore. The turning part is like the mouse movement. > > > It is likely, then, that the device depends solely on DirectInput, which is not the > current method be default in MAME in Windows (RawInput). SDL version of MAME on > Windows might use a more compatible methods which might work with that device.. > suppose you won't know until you try. Alternatively, there is a variable in the > source code you can toggle to "FORCE_DIRECTINPUT", but its fitness is not guaranteed > nor is it reportable as a bug.
I think it uses Mouse Z (Wheel). It should work the same way as the mouse wheel does.
W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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