> how do you suggest to test accuracy of the emulation of each pcb component and of > their interaction without running the original code and comparing the output against > the real thing? > when even schematics are sometimes inaccurate, the only way to verify whether > emulation is good or not is to be capable to run the software and to interact with it > as you would in an arcade.
Yup, that's right. Still doesn't explain why you would need a copy of the wooden border of the arcade machine, though. Neither bezels, nor overlays, nor CRT filters add anything that is needed for verifying the board. But you know when it is a useful feature? When you actually want to play with the damn thing. So, why was it included? Right: So that people can have an authentic experience when they play the game. That means, being able to play the game is what? Correct: An essential part of MAME, not just a side effect.
> no matter how much you argue, we do not care as much as you about the side effect: it > is mostly functional to improve the codebase
The ability to play, yes, this might be necessary. And in how far are customizable bezels and overlays useful for the codebase again?
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