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krick
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Reged: 02/09/04
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Re: Audio Latency
06/19/14 05:04 AM


> > Possibly of interest in the latest version of GroovyMAME...
> >
> > - Audio latency now admits fractional values (e.g.: -audio_latency 1.5): this makes
> > it possible to find the optimal system specific glitch-safe audio latency value
> with
> > finer granularity.
>
> Not a fan of that particular approach, but we can certainly have finer-grained
> latency.

I thought they should have kept the value an integer but increased the range from 1 to 50, then divide by 10 internally when using it to set the buffer size.

If you were to implement finer-grained functionality in MAME, how would you recommend it be done? No snarkiness intended, I'm genuinely curious.


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Entire thread
Subject Posted by Posted on
* Audio Latency Big Karnak 06/17/14 08:15 AM
. * Re: Audio Latency SmitdoggAdministrator  06/17/14 09:17 AM
. * Re: Audio Latency big10p  06/17/14 01:03 PM
. * Re: Audio Latency Mamesick  06/17/14 01:21 PM
. * Re: Audio Latency big10p  06/17/14 01:34 PM
. * Re: Audio Latency Mamesick  06/17/14 01:38 PM
. * Re: Audio Latency Big Karnak  06/17/14 03:01 PM
. * Re: Audio Latency Sune  06/17/14 08:14 PM
. * Re: Audio Latency Big Karnak  06/18/14 06:01 AM
. * Re: Audio Latency krick  06/18/14 05:11 AM
. * Re: Audio Latency R. Belmont  06/18/14 05:33 PM
. * Re: Audio Latency krick  06/19/14 05:04 AM
. * Re: Audio Latency Mamesick  06/17/14 04:59 PM
. * Re: Audio Latency Big Karnak  06/18/14 05:36 AM
. * Re: Audio Latency big10p  06/17/14 03:27 PM

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