> Possibly of interest in the latest version of GroovyMAME... > > - Audio latency now admits fractional values (e.g.: -audio_latency 1.5): this makes > it possible to find the optimal system specific glitch-safe audio latency value with > finer granularity.
Not a fan of that particular approach, but we can certainly have finer-grained latency.
Also, Windows SDLMAME builds can be made to use WASAPI. Thought I should point that out given how that thread ends.
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