gregf |
Ramtek's Trivia promoter
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Reged: 09/21/03
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Posts: 8631
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Loc: southern CA, US
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Re: Indy 4
04/18/14 08:12 AM
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>quick update on DICE WIP. Indy 4 is looking pretty good.
It sure does.
When looking at the Indy 4 flyer for reference, I am not sure if the photo is correct or if it has wrong artifact issues (flash and camera angle not showing color output of red and violet/purlpe colors correctly.)
http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=528 http://flyers.arcade-museum.com/?page=flyer&db=videodb&id=528&image=2
Good to see Indy 4 running and same for Atari Highway. >Adam has added color support (believe it or not, not all of the discrete games were >black and white). This game also had 4 identical car circuits, so he also added a way >for DICE to handle that. Game play speed is good - even with multiple cars.
It sounds as if Adam has been able to successfully manage the car pcbs into a workable solution since the car pcbs are identical as you describe. I wonder if Kee Games' Indy 800 (8 car pcbs and is predecessor to Indy 4) is also doable.
I believe Electra Games' Pace Car Pro
http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=2176
may have been first game to use a color monitor. Although Nutting's Wimbledon came out a year earlier, it might have used an overlay piece rather than being a color monitor. Pace Car Pro may have been released shortly before Indy 800.
iirc Pace Car Pro does not have any roms being used for storing data of any sort. It was all solid TTL (and no roms). Pace Car Pro paperwork/logic schematics might be online and if not I have that myself and will send that out to you and Adam later this year.
Edited by gregf (04/28/14 08:32 AM)
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