> I found a way. That is > void bigmario_state::machine_start()
nope. every class can invoke machine by using machine() , machine_start() is used for completely different things from the machine you retrieve the driver state, and then you call state->duart_txa(space, offset, data)
also, when you have a new driver working, you are welcome to submit it for official inclusion (with proper credit, of course)
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