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Smitdogg
Reged: 09/18/03
Posts: 16877
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Re: Could it be related to lack of "wait states" in emulation?
03/18/14 02:48 AM
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I don't know the cause of pcb vs. mame differences but most of what has been mentioned like the dirty fading happens on the real hardware. Wait states only affects game speed as far as I know.
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Disappearing sprites in "Street Fighter II"
DaRayu
03/17/14 11:35 PM
Re: Disappearing sprites in "Street Fighter II"
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09/29/14 09:48 PM
Re: Disappearing sprites in "Street Fighter II"
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09/29/14 10:22 PM
Re: Disappearing sprites in "Street Fighter II"
Zebra
02/17/15 05:39 PM
Re: Disappearing sprites in "Street Fighter II"
grog
02/17/15 10:17 PM
Re: Disappearing sprites in "Street Fighter II"
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03/02/15 05:27 AM
Re: Disappearing sprites in "Street Fighter II"
krick
03/02/15 06:37 AM
Re: Disappearing sprites in "Street Fighter II"
grog
03/02/15 06:48 AM
Re: Disappearing sprites in "Street Fighter II"
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03/02/15 06:56 AM
224p vs 240p
Zebra
04/05/15 10:07 PM
Re: 224p vs 240p
grog
04/06/15 11:44 PM
Re: 224p vs 240p
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04/14/15 09:13 PM
Re: 224p vs 240p
grog
04/15/15 01:50 AM
Re: 224p vs 240p
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04/15/15 08:44 PM
Re: 224p vs 240p
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04/15/15 10:51 PM
Re: 224p vs 240p
Calamity
04/14/15 11:14 PM
Re: 224p vs 240p
Zebra
04/20/15 09:16 PM
Re: 224p vs 240p
Calamity
04/21/15 11:18 AM
Re: Disappearing sprites in "Street Fighter II"
Zebra
03/05/15 05:12 AM
Re: Disappearing sprites in "Street Fighter II"
grog
03/02/15 06:19 AM
Re: Disappearing sprites in "Street Fighter II"
Sune
09/29/14 10:06 PM
Re: Disappearing sprites in "Street Fighter II"
Naoki
03/18/14 02:45 PM
Re: Disappearing sprites in "Street Fighter II"
grog
03/18/14 12:26 AM
Re: Disappearing sprites in "Street Fighter II"
DaRayu
03/18/14 12:43 AM
Re: Disappearing sprites in "Street Fighter II"
grog
03/18/14 01:16 AM
Re: Disappearing sprites in "Street Fighter II"
Smitdogg
03/18/14 02:25 AM
Could it be related to lack of "wait states" in emulation?
DiodeDude
03/18/14 02:45 AM
Re: Could it be related to lack of "wait states" in emulation?
Smitdogg
03/18/14 02:48 AM
Re: Could it be related to lack of "wait states" in emulation?
Anonymous
03/18/14 01:20 PM
Re: Could it be related to lack of "wait states" in emulation?
R. Belmont
03/05/15 10:12 PM
Re: Could it be related to lack of "wait states" in emulation?
Stiletto
03/05/15 10:22 PM
Re: Could it be related to lack of "wait states" in emulation?
DiodeDude
03/05/15 05:42 AM
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