I've figured out that this is disabled in window.c, and most likely in other places. I found if I comment out:
if (window->machine().debug_flags & DEBUG_FLAG_OSD_ENABLED) return;
I can toggle and get into full screen mode. So not quite the 'auto' I'm hoping for, but I see I'm going to have to make a custom build to enable this.
Update: Video.C was the file I was hunting for... under extract_video_config, there is the line: // if we are in debug mode, never go full screen if (machine.debug_flags & DEBUG_FLAG_OSD_ENABLED) video_config.windowed = TRUE;
Which allows me to run fullscreen from the start. I'll try to get a video up tonight so people can understand why this is a huge deal to me
Edited by Jfarro (02/25/14 09:23 AM)
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