I actually am looking for a way to have it launch, and hide the window automatically (such as a command line).
I'll explain what I'm doing, in hopes that it makes more sense.
I am working on a dynamic marquee project for arcade cabinets. I am working on one that not only changes to the current game being played, but also can do things such as load up movelists for fighting games...for the actual fighter that is chosen by each player.
The way I'm doing this is built on the church of robotron work, which sends UDP packets when breakpoints are hit (They, and I, had to create a custom build for this). I have that working, and currently I have MK2 running with the character moves loading up correctly.
I'm at the part now where everything works...except when I try it on my arcade cabinet I end up with a window and a debugger. F12 hides the debugger, but I still end up in a window. I'd like to launch fullscreen, no debugger.
I could try to hack in a way to hide the debug window (this was what the robotron guys did), but I'm hoping for a better, cleaner solution, or advice on how to best go about it. The current solution they pulled was to throw a 'return' into the source under debugint where the window draw method is called. That seems..hacky
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