gregf |
Ramtek's Trivia promoter
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Reged: 09/21/03
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Posts: 8605
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Loc: southern CA, US
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Send PM
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about Pin Pong cab photos etc.
02/20/14 12:04 AM
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>> Interesting, seems to be the same resolution and image as the KLOV pic I linked but >> did not embed. Wonder why it's bigger... color depth?
>I could could take a higher res picture of Pin Pong if you'd like. This picture and the >video are of my machine.
A well done video clip that you did there of explaining all the details and operation of Pin Pong gameplay. I made sure to mention that when posting last month while Bobby T. was in process of updating unMAMEd web page. A rareity to find video clips that provide ins and outs of gameplay of arcade cabs that are from 1960s and 1970s.
-- Re: unMAMEd page updated 01/03/14 04:18 AM
http://www.mameworld.info/ubbthreads/sho...part=1&vc=1
And for the non-cpu page is Atari Pin Pong. The cab owner of Pin Pong provides an excellent description of details of the Pin Pong game play. It is worth watching. If Pin Pong ever does get emulated later, hopefully there will be some way of getting decent video artwork overlay so Pin Pong emulation will be understood. No fun of having to guess how the score is accumulated when playing the game.
-- http://unmamed.mameworld.info/no_cpu.html
http://www.system16.com/hardware.php?id=756&page=1#434
Atari Pin Pong 1974
http://www.youtube.com/watch?v=ol8g-tKd-nw --
I was surprised that Adam B. had added support for Pin Pong in DICE. I was expecting Crossfire to maybe have a chance of being supported. I knew Rich would have Clean Sweep and Wipe Out supported in DICE, but wasn't sure if any other games would be supported.
-- Crossfire thread from last year
http://www.mameworld.info/ubbthreads/sho...part=1&vc=1 --
>Anything specific you guys want to see.
While cab is powered off, if you can take hi resolution closeups of the sticker decals such as flippers labels and also of the monitor screen of the score numbers that will really help out a lot.
There should be some folks here that can do a preliminary artwork rendition so all the stickers are accounted for. For Pin Pong monitor overlay, I believe it should likely be treated as an internal layout file within in MAME source code.
When MAME .153 is eventually released, it will have many of the non-cpu games documented for first time. As you probably know MAME is just starting in with preliminary non-cpu support. It might be awhile before Pin Pong and the artwork is fully working in MAME, but if you can take lots of closeup reference photos for starters this will really help a lot when Pin Pong is in process of being supported in MAME later.
DICE might be able to support the Pin Pong monitor overlay/stickers decals, but DICE doesn't really have an artwork support feature at this time compared to MAME whereas DICE has the lead with lots of chips supported and many more games supported compared to MAME.
If you can take lots of photos, similar to how Zephyr did with the Ramtek Clean Sweep cab back in 2003, that would be great. Also when cab is powered on and you can take photos of the backlit lamps artwork on the top of Pin Pong cab, that would be great.
Sixtoe (System 16) and Discrete Logistics site could host those cab photos. Maybe one of the cab 3D artists might be able to work on getting a 3D artwork image of the Pin Pong cab at a later time.
-- http://discrete.mameworld.info/Zephyr/cleansweep.html
http://www.system16.com/
http://www.system16.com/hardware.php?id=756 http://www.system16.com/hardware.php?id=756&page=1#434 --
btw: As for DICE Pin Pong audio emulation, it probably could have been a challenge at last moment and Adam didn't have time to support that in DICE 0.8 It probably took more work than expected and was to be continued later for a future version of DICE.
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