> > You could create software on the NES that tears if you wanted. Back in the 80's a > > game with tearing wouldn't be tolerated though. > > Yes, you could probably do something like that with hardware tricks if you wanted. > But what I wanted to say: You don't have to do anything to prevent it. You have an > interrupt for screen refreshing and that's where everything is done (game logic, > gamepad input, graphics output). And that's it.
And you're wrong. If you weren't careful, you could easily end up with undesirable graphical artefacts.
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