> Correct, only one event will be seen, if you can actually pull that off (at 60 FPS > it's harder than you think). > > That said, there are, to my knowledge, no known games that sample the inputs more > than once per generated video frame. On consoles it was somewhat common that pre-PS1 > hardware could only read inputs during VBL, and we know that while some humans can do > some limited buttonmashing at a 60 FPS rate they can't do it reliably (this is why > TASes exist). So even today on PC/WiiU/PS4/Xbone games sample the inputs once per > frame at VBL.
Ok, thanks a lot for the thorough explanations, RB and smf!
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