> > but since I am working on Dexter instead, > > Good luck with remaining work with that. > > > Although, I started with IBM computers (home computer use) in early 1980s and the > CGA or ASCII games then, that's good Apple II diskette preservation work that you > blogged about from a few years ago. It reminds me of the 1980s era when Central Point > Software and Canada's based Quaid software company names were meaningful during the > 1980s.
It scares me that people actually read the crap I write But I appreciate it!!
Maybe when (yes when) I ship Dexter, I will revisit the Apple ][ diskette preservation stuff. The copy protection used by Broderbund fascinates me and I'd love to preserve it before all original disks are lost forever. I am a little mystified why people are content to only have cracked images preserved when technology exists today to preserve the original copy protected images and make the emulators be able to boot them and play them. I guess what I am saying is I'd love to have some documentation that explains exactly how the copy protection worked instead of just "It's some nibble counter that you nop out here, etc..." *end rant*
Too many awesome projects that I _could_ work on... I'd love to do this stuff full time and quit my day job