> Well that's a nice line of shit, but in actuality, scanlines worked perfectly before > with the same settings, so something obviously was broken by this update. > > Thanks for playing.
Everyone knows that scanlines used to work. And then Moogly changed the texture coordinates trying to fix your issue.
According to Moogly, it's because the texture coordinates aren't aligned correctly. What I suggested was that the texture coordinate change could cause alignment an issue depending on the screen resolution. Not exactly an impossible thing, and easy to test...
That's not really "shit". The aliasing you get when you try to display high frequency details with insufficient resolution is a real thing. If you've used an aperture effects with HLSL I guess you already know that.
You know, usually when someone pops up with am HLSL question on this board, you get 20 posts from people that clearly have no idea how any of this stuff works. Moogly doesn't usually bother to post.
I'm sorry I bothered to compile from SVN last night to take a quick look. So next time you come here bitching, you'll probaly be "playing" with yourself.
Good luck. Tool .
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