redk9258,
I recompiled everything and it's working now. I think something got corrupted the first time, maybe?
smf,
Thanks for the update. I'm guessing da stands for decompressed audio?
Anyway, this is how the Dotemu rom looks like it's structured, based on what you're telling me:
CPU1.BIN (1024kb) = Interleaved rlt-h0-c.bin and rtl-l0-c.bin, followed by interleaved rlt-h0-d.bin and rtl-l0-d.bin. CPU2.BIN (128kb) = Interleaved rtl-sh0a.bin and rtl-sl0a.bin. GFX1.BIN (2048kb) = rtl-c0.bin through rtl-c3.bin, appended one after the other. GFX2.BIN (4096kb) = rtl-000.bin through rtl-030.bin, appened one after the other. SOUND.BIN (512kb) = rtl-da.bin
CPU2D.BIN (128kb) = I can't find this in the MAME rom so I'll see what happens if I just ignore it.
CPU1.BIN seems larger than it should be to me -- I think the roms it's composed of only total 768kb, and that's all that fits into the memory location specified in the source anyway, although everything looks like it's at the right memory offset in the merged file.
Edited by MeshGearFox (12/26/13 11:58 PM)
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