> Yes it's definitely nice to have the ROM interaction baked in so nicely compared to > the old VP way. > > There is a reluctance / pride thing going on w/ many of the FP authors who have since > begun doing SS tables where they enjoy 'simulating' the ROM interaction. Just seems > to me it would be nicer for them to be able to just give that to pinmame and > concentrate on the creation of the tables. Shrug. It'll be interesting to see which > 'side' comes to the table first and embraces this new method. The VP guys haven't > dealt w/ 3d table creation esp. inside FP, so we'll see I suppose. Options are good.
Yeah I've noticed, and while I respect that, it seems a little silly to me. If we wanted somebody else programming a table we'd play an original FP table, not a re-creation of a classic.
It's hard enough getting the physical table built... leave the programming and game management to the professionals I say.
I wish I knew a little more about pinmame roms. I'm having trouble sleeping tonight so I was looking over the stuff at colordmd.com. I think that sort of colorization could be added to vpinmame and probably, because we have access to the game's memory and roms, it would actually be easier to colorize things. Surely graphics aren't generated on the fly and pinball roms have the equivalent of sprites right? If so it'd be a simple matter of adding a palette to the sprites and perhaps using the game state to choose the text sprite's colors.
I honestly haven't been this excited about pinball sims since the early 2000's. FP was stuck in simulations and VP was a dinosaur, making it cumbersome to even author a complex table, much less get it running correctly.
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