> > http://www.vpforums.org/index.php?showtopic=26236&hl= > > > > This is the culmination of two plus years of work by a couple of French programmers > > to merge the 3D tables and editing capabilities of Future Pinball with the Unity 3D > > physics engine and VPMame for ROM interaction. > > > > It's the first rough release but it shows promise. Though FP has been given new > > leases on life with the new method for injecting updated physics through the BAM > > program, the original .exe and its graphic tech are a decade old. Anyhow, it takes > a > > decently beefy system but you can cut down a lot of the graphic effects. Here's the > > longer 68 page thread, laugh. > > > > > http://www.vpforums.org/index.php?s=1dd958bbf8232b69d8102df1ea945514&showtopic=16056&page=68 > > > Wow. > > Just played with it really quick, and it's pretty cool. This'll be something to > watch, me thinks.
Assuming it's kept up it will certainly be a relief to retire the hacked up 20 year old nightmare that is visual pinball. Don't get me wrong, I loved it back in the day (still do) but when people are having to pre-render objects and make sprites out of them to use on a simulator that's technically capable of 3d graphics, it's time to move on.
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