DMala |
Sleep is overrated
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Reged: 05/09/05
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Posts: 3989
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Loc: Waltham, MA
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Re: Giving sand some soul.
11/19/13 07:03 PM
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> > bumped it into the wall > > That's what killed Trigger. > > > Well, I've come to agree with DMala, my gui looks terrible. Mostly lifted and > modified from another texture pack anyway, so I scrapped it to make my own from > scratch. I'll keep the furnace and brewing stand graphics tho, I put a lot of work > into those, and I like 'em. Tfin noted the boxes are hard to see, so I amped them up > a bit. > > Overall, I'm taking it back to the default gui, then altering it to simply make it > more transparent. More in line with my overall theme of "default improved" anyway. > > Also made the redstone torches flicker ever so slightly. > > Added flame to blaze rods in a subtle way too, borrowing from the default flame > graphics. > > Redid the redstone powder, the previous one I got from the revival pack, this one I > made from scratch so it's more like a pile of hot embers as opposed to blinking > light. > > I looked at soul sand… there's real potential there to make it awesome… after looking > at some other people's animated pack's no one's done it justice. Most animated soul > sand is ridiculous winking and gapping mouths that would induce a seizure if you had > to work in a sandy area of the nether for any length of time… what would rock is soul > sand where the faces morph and stretch in and out of existence like something out of > Pink Floyd. After about three hours of work I had only three frames of animation > done… so it may or may not ever get done… > > Open to any ideas, suggestions, or recommended already-made stuff.
Cool, I can't wait to check it out! I like the idea of the soul sand, but my pixel art skills are just about nil, so I can't be of much help there.
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