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SoltanGris42
MAME Fan
Reged: 11/16/13
Posts: 134
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Re: HLSL shadow_mask_x_count
11/16/13 03:11 AM


1st) There is no reason that it should be tied to either the games resolution or to the resolution that MAME is outputting. It is a basic/constant property of the CRT monitor that you're trying to simulate.

2nd) Despite the above, currently the shadow mask x count does depend on the games resolution. It shouldn't, though. It's just a little broken.

3rd) As you probably know, tyhe fact that it is a little broken is what makes you have to set it to different values depending on the game/system you're running in MAME/MESS.

Maybe some day it will be fixed. I don't know if the shader is being passed enough information to fix it by just editing the "post.fx" file.

-greg


> Should this parameter really matched to the original horizontal resolution of the
> game?
> If so, shouldn't there be an "auto" feature that tells MAME to simply match the count
> to the original game's resolution?







Entire thread
Subject Posted by Posted on
* HLSL shadow_mask_x_count "The Manuel" 11/16/13 01:34 AM
. * Re: HLSL shadow_mask_x_count SoltanGris42  11/16/13 03:11 AM
. * Re: HLSL shadow_mask_x_count B2K24  11/16/13 08:49 AM
. * Re: HLSL shadow_mask_x_count "The Manuel"  11/16/13 03:18 AM

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