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Re: What were the first games to have the full screen represented pixel-by-pixel in memory?
11/05/13 07:14 PM


> So then I suppose I could ask, when did frame buffers come back into fashion? But I
> suspect the answer to that would be around when 'true 3D' became popular, as frame
> buffers are a requirement in most kinds of z-buffering based 3d rendering techniques.

There were bitmap based games even at the time of pacman. Williams games like defender etc don't use tilemaps.

Whether you use a bitmap with a blitter or a tilemap with sprites is a complex decision, based on what kind of games you are trying to make and the cost you're aiming for.







Entire thread
Subject Posted by Posted on
* What were the first games to have the full screen represented pixel-by-pixel in memory? Azumanga 11/05/13 11:27 AM
. * Re: What were the first games to have the full screen represented pixel-by-pixel in memory? Vas Crabb  11/05/13 11:48 AM
. * Re: What were the first games to have the full screen represented pixel-by-pixel in memory? Azumanga  11/05/13 12:25 PM
. * Re: What were the first games to have the full screen represented pixel-by-pixel in memory? R. Belmont  11/05/13 09:55 PM
. * Re: What were the first games to have the full screen represented pixel-by-pixel in memory? AaronGiles  11/05/13 11:12 PM
. * Re: What were the first games to have the full screen represented pixel-by-pixel in memory? Azumanga  11/06/13 04:43 PM
. * Re: What were the first games to have the full screen represented pixel-by-pixel in memory? Anonymous  11/05/13 07:14 PM
. * Re: What were the first games to have the full screen represented pixel-by-pixel in memory? Olivier Galibert  11/05/13 02:27 PM

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