MAMEWorld >> EmuChat
View all threads Index   Flat Mode Flat  

Olivier Galibert
Semi-Lurker
Reged: 09/21/03
Posts: 398
Send PM
Re: What were the first games to have the full screen represented pixel-by-pixel in memory?
11/05/13 02:27 PM


> Ah, I started at pacman, it didn't occur to me to go backwards in search of a frame
> buffer!
>
> So then I suppose I could ask, when did frame buffers come back into fashion? But I
> suspect the answer to that would be around when 'true 3D' became popular, as frame
> buffers are a requirement in most kinds of z-buffering based 3d rendering techniques.

Frame buffers stayed present in (almost) all computers. They're also used by some hardware (sega in particular) for sprite rendering. The "3D" vdp1 of the saturn is in practice an insane sprite renderer.

Arcade hardware kept a tilemap layer or two long after going to 3D. It's useful to put text on the screen without the complexity of a full 3d pipeline setup, texturing, etc. Very good for test modes and not bad for in-game text. Not sure how many "pure framebuffer" arcade hardware exist, and most were derived from consoles or are PCs with PC video cards.

OG.







Entire thread
Subject Posted by Posted on
* What were the first games to have the full screen represented pixel-by-pixel in memory? Azumanga 11/05/13 11:27 AM
. * Re: What were the first games to have the full screen represented pixel-by-pixel in memory? Vas Crabb  11/05/13 11:48 AM
. * Re: What were the first games to have the full screen represented pixel-by-pixel in memory? Azumanga  11/05/13 12:25 PM
. * Re: What were the first games to have the full screen represented pixel-by-pixel in memory? R. Belmont  11/05/13 09:55 PM
. * Re: What were the first games to have the full screen represented pixel-by-pixel in memory? AaronGiles  11/05/13 11:12 PM
. * Re: What were the first games to have the full screen represented pixel-by-pixel in memory? Azumanga  11/06/13 04:43 PM
. * Re: What were the first games to have the full screen represented pixel-by-pixel in memory? Anonymous  11/05/13 07:14 PM
. * Re: What were the first games to have the full screen represented pixel-by-pixel in memory? Olivier Galibert  11/05/13 02:27 PM

Extra information Permissions
Moderator:  Robbbert, Tafoid 
0 registered and 300 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 1421