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Azumanga
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Reged: 12/29/08
Posts: 10
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Re: What were the first games to have the full screen represented pixel-by-pixel in memory?
11/05/13 12:25 PM


Ah, I started at pacman, it didn't occur to me to go backwards in search of a frame buffer!

So then I suppose I could ask, when did frame buffers come back into fashion? But I suspect the answer to that would be around when 'true 3D' became popular, as frame buffers are a requirement in most kinds of z-buffering based 3d rendering techniques.







Entire thread
Subject Posted by Posted on
* What were the first games to have the full screen represented pixel-by-pixel in memory? Azumanga 11/05/13 11:27 AM
. * Re: What were the first games to have the full screen represented pixel-by-pixel in memory? Vas Crabb  11/05/13 11:48 AM
. * Re: What were the first games to have the full screen represented pixel-by-pixel in memory? Azumanga  11/05/13 12:25 PM
. * Re: What were the first games to have the full screen represented pixel-by-pixel in memory? R. Belmont  11/05/13 09:55 PM
. * Re: What were the first games to have the full screen represented pixel-by-pixel in memory? AaronGiles  11/05/13 11:12 PM
. * Re: What were the first games to have the full screen represented pixel-by-pixel in memory? Azumanga  11/06/13 04:43 PM
. * Re: What were the first games to have the full screen represented pixel-by-pixel in memory? Anonymous  11/05/13 07:14 PM
. * Re: What were the first games to have the full screen represented pixel-by-pixel in memory? Olivier Galibert  11/05/13 02:27 PM

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