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Vas Crabb
BOFH
Reged: 12/13/05
Posts: 4466
Loc: Melbourne, Australia
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Re: What were the first games to have the full screen represented pixel-by-pixel in memory?
11/05/13 11:48 AM
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Early Midway/Taito 8080 hardware (e.g. Space Invaders) has a direct framebuffer. It was later that they added sprite/tile hardware to speed up drawing complex graphics.
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What were the first games to have the full screen represented pixel-by-pixel in memory?
Azumanga
11/05/13 11:27 AM
Re: What were the first games to have the full screen represented pixel-by-pixel in memory?
Vas Crabb
11/05/13 11:48 AM
Re: What were the first games to have the full screen represented pixel-by-pixel in memory?
Azumanga
11/05/13 12:25 PM
Re: What were the first games to have the full screen represented pixel-by-pixel in memory?
R. Belmont
11/05/13 09:55 PM
Re: What were the first games to have the full screen represented pixel-by-pixel in memory?
AaronGiles
11/05/13 11:12 PM
Re: What were the first games to have the full screen represented pixel-by-pixel in memory?
Azumanga
11/06/13 04:43 PM
Re: What were the first games to have the full screen represented pixel-by-pixel in memory?
Anonymous
11/05/13 07:14 PM
Re: What were the first games to have the full screen represented pixel-by-pixel in memory?
Olivier Galibert
11/05/13 02:27 PM
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