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Re: Too slow, hot shot.
10/26/13 11:59 PM
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> Boring, still requires Windows to be "optimal" vs. other OSes,
It works with Windows 7.
Intrisinically, variable refresh rates is simple to the software once the monitor and the graphics card does it; and the drivers expose it to the platform. Variable frame rates are really a truly platform independent concept. Whatever API is used (e.g. Direct3D Present() or OpenGL glFinish()) can be used to cause the refresh to occur immediately. It's potentially platform independent, if NVIDIA wishes, and technically very simple for software to drive the refresh rate, with very few modifications required.
Long term, it could even become part of HDMI 3.0 or another widespread standard, in a standardized manner, as it would also help video playback too (e.g. support 24fps/30fps/60fps/48fps, and seamless framerate switches, unusual framerates such as silent film 14fps/18fps, and future proof 72fps/96fps 120fps framerates, etc)
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