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Blur Busters
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Reged: 03/13/13
Posts: 30
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Re: Damn
10/25/13 08:45 PM


> It can be done in software, and has been.

Not for G-SYNC's technique, advantages for emulators:

(1) G-SYNC advantage #1: variable refresh rates.
Refreshes can begin immediately. Instead of using VSYNC ON, you display the frame immediately upon Direct3D Present().

(2) G-SYNC advantage #2: faster frame delivery, no matter what refresh rate
When you're using refresh rates less than G-SYNC's top refresh rates, the frame delivery times are still at full speed. Frame delivery accelerated compared to older monitors of the same refresh rates. e.g. 60Hz on G-SYNC is scanned-out faster than 60Hz on old monitors.

(3) G-SYNC advantage #3: stutter elimination during missed VSYNC's
If you're late and miss a goal time (e.g. taking 16.8ms instead of 16.7ms) the monitor can begin refreshing the frame immediately, without forcing you to wait until the next refresh cycle.

Edited by Blur Busters (10/25/13 09:07 PM)







Entire thread
Subject Posted by Posted on
* Ultra Low Input Lag (10ms less!) via fixed-refresh 60Hz G-SYNC for emulators Blur Busters 10/24/13 12:01 PM
. * Re: Ultra Low Input Lag (10ms less!) via fixed-refresh 60Hz G-SYNC for emulators Lewis King  10/24/13 03:38 PM
. * Too slow, hot shot. StilettoAdministrator  10/24/13 03:18 PM
. * Re: Too slow, hot shot. Blur Busters  10/25/13 02:52 AM
. * Re: Too slow, hot shot. Heihachi_73  10/26/13 07:55 PM
. * Re: Too slow, hot shot. Blur Busters  10/26/13 11:59 PM
. * Re: Too slow, hot shot. Anonymous  10/27/13 12:46 AM
. * Re: Too slow, hot shot. Anonymous  10/26/13 09:46 PM
. * Damn DiodeDude  10/25/13 03:55 AM
. * Re: Damn SailorSat  10/25/13 10:18 AM
. * Re: Damn Blur Busters  10/25/13 08:45 PM
. * Examples? DiodeDude  10/25/13 11:18 AM
. * Re: Examples? SailorSat  10/25/13 11:40 AM
. * Re: Examples? Anonymous  10/26/13 07:20 AM
. * Re: Examples? R. Belmont  10/28/13 04:33 PM
. * Further vendor lock-in StilettoAdministrator  10/31/13 11:12 PM
. * Re: Further vendor lock-in Anonymous  11/02/13 11:12 AM
. * This DiodeDude  10/26/13 04:45 PM
. * Re: Examples? Calamity  10/25/13 01:32 PM
. * Re: Examples? Blur Busters  10/25/13 08:43 PM
. * Re: Examples? Calamity  10/25/13 10:31 PM
. * Re: Examples? Blur Busters  10/25/13 11:36 PM
. * Re: Too slow, hot shot. R. Belmont  10/24/13 05:15 PM
. * Re: Too slow, hot shot. Firehawke  10/24/13 03:41 PM
. * Re: Too slow, hot shot. Calamity  10/24/13 06:34 PM
. * Re: Too slow, hot shot. Blur Busters  10/25/13 02:49 AM
. * Re: Too slow, hot shot. R. Belmont  10/24/13 07:52 PM

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