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Re: Too slow, hot shot.
10/25/13 02:49 AM
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> As far as I understand, I think there's nothing special to implement on the MAME > side. As it is now, just running with -throttle -nosyncrefresh -nowaitvsync > -notriplebuffer already makes D3D Present() to be called with the > D3DPRESENT_INTERVAL_IMMEDIATE flag. You should only make sure that a Gsync capable > video mode is chosen for the desktop.
Good news, then MAME would already be GSYNC-ready. Plus, you get to play those 53Hz midway games and 60.1Hz at their true rates.
Note: I presume MAME has a Direct3D full screen mode, to avoid the desktop compositing input lag?
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