Here's my settings if you want to give a try:
# # DIRECT3D POST-PROCESSING OPTIONS # hlsl_enable 1 hlslpath hlsl hlsl_prescale_x 2 hlsl_prescale_y 2 hlsl_preset -1 hlsl_write hlsl_snap_width 1920 hlsl_snap_height 1080 shadow_mask_alpha 0.1 shadow_mask_texture aperture.png shadow_mask_x_count 512 shadow_mask_y_count 384 shadow_mask_usize 0.187500 shadow_mask_vsize 0.093750 curvature 0.05 screen_scale_top 1.0 screen_scale_bottom 1.0 pincushion 0.0 scanline_alpha 0.5 scanline_size 1.0 scanline_height 0.5 scanline_bright_scale 1.0 scanline_bright_offset 0.5 scanline_jitter 0.0 defocus 0.0,0.0 converge_x 0.0,0.0,0.0 converge_y 0.0,0.0,0.0 radial_converge_x 0.0,0.0,0.0 radial_converge_y 0.0,0.0,0.0 red_ratio 1.0,0.0,0.0 grn_ratio 0.0,1.0,0.0 blu_ratio 0.0,0.0,1.0 saturation 2.0 offset 0.0,0.0,0.0 scale 0.8,0.8,0.8 power 1.2,1.2,1.2 floor 0.05,0.05,0.05 phosphor_life 0.5,0.5,0.5
Me running MK2 in 1080p:
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