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Elaphe
MAME
Reged: 07/06/05
Posts: 127
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Re: D3D and DRAW performance, and bechmarking
10/13/13 09:43 PM


Today I accidently read something about ddraw and d3d. I've always used the d3d option when dealing with stretch, filtering and just one high res mode, but ddraw with low res monitors, individual games inis, etc. because it was the way to go to use native res modes without stretch. I have no idea when this changed.

Today I've tried using d3d in the computer that I have plugged into an arcade monitor and the results on screen are identical: perfect low res, not scaled, not filtered, silk-smooth scrolls and correct sound. HOWEVER, as I already noticed with my benchmarks, the performance is much much better.

I have upgraded my computer to an i5, overclocked it, I've installed Windows 64 and compiled MAME 64 bits... and all these changes don't have an effect in performance as noticiable as simply changing one line in mame.ini. :O









Entire thread
Subject Posted by Posted on
* D3D and DRAW performance, and bechmarking Elaphe 10/12/13 08:03 PM
. * Re: D3D and DRAW performance, and bechmarking krick  10/13/13 06:10 AM
. * Re: D3D and DRAW performance, and bechmarking RATMNL  10/13/13 01:05 AM
. * Re: D3D and DRAW performance, and bechmarking StilettoAdministrator  10/13/13 07:06 AM
. * Re: D3D and DRAW performance, and bechmarking Elaphe  10/13/13 09:43 PM

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